GfxDevice: creating device client; threaded=1
Direct3D:
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    Renderer: NVIDIA Quadro FX 1600M
    Vendor:   NVIDIA
    VRAM:     1008 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<RI> Initializing input.

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Initialize engine version: 3.5.5f3
Begin MonoManager ReloadAssembly
Platform assembly: C:\pepEVENT\pepPRESENTER\Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\pepEVENT\pepPRESENTER\Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\pepEVENT\pepPRESENTER\Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\pepEVENT\pepPRESENTER\Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\pepEVENT\pepPRESENTER\Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\pepEVENT\pepPRESENTER\Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\pepEVENT\pepPRESENTER\Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\pepEVENT\pepPRESENTER\Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\pepEVENT\pepPRESENTER\Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\pepEVENT\pepPRESENTER\Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.073 seconds
Platform assembly: C:\pepEVENT\pepPRESENTER\Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\pepEVENT\pepPRESENTER\Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\pepEVENT\pepPRESENTER\Data\Managed\Boo.Lang.dll (this message is harmless)
prestart wake
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Mono/MonoBehaviour.cpp Line: 1592)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 445. Operation took 6.527259 ms.
1   ********************** AWAKE 1/7/2013 5:00:00 PM
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

----------------Start PresEditmode
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

----------------Startend PresEditmode
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

2   START 
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

start FPSWalker
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

-------------colorTable start
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

3   begin LicenseCheck
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

4   licFileCheck: 1
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

5   CONNECT 03313412962211
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

You are trying to load data from a www stream which had the following error when downloading.
404 Not Found

 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Export/WWW.cpp Line: 981)

regwww.error: 404 Not Found
  http://www.v-reality.de/secure/PresenterMessage_v3_1.php?key=a85e3cc1-5d28-4bf7-aec5-f9a17cec80b2&netadress=03313412962211&machine=CAZECHEF&version=3.0&securityLevel=0&error=OK  
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

7   registerType EDITOR
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

normal constructor - InputHelper
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Static constructor - InputHelper
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

InputHelper inited
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

doppelter loc Key 
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

doppelter loc Key 
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

doppelter loc Key 
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

doppelter loc Key 
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

doppelter loc Key 
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

materials.Count  0
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

start FPSWalker
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

-----Material-------------------- 8
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

-----Texture2D-------------------- 4
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

-----RenderTexture-------------------- 0
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

openFile 8.609316
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

setMode TEXTONLY  8.609316
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

13   C:/pepEVENT/pepPRESENTER/Scenes/Web Datei.prs Errorcode: 1
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loadSymbols False  8.832363
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

setMode TEXTONLY  8.832363
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Unsupported: VertexLit
PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

www.error: Couldn't open file C:\pepEVENT\pepPRESENTER\Data\Symbole_3\symbole\S\S_44_56_1.unity3d
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

www.error: Couldn't open file C:\pepEVENT\pepPRESENTER\Data\Symbole_3\symbole\SO\SO_SK_BW_EC.unity3d
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

www.error: Couldn't open file C:\pepEVENT\pepPRESENTER\Data\Symbole_3\symbole\SO\SO_SK_BW_RU.unity3d
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

www.error: Couldn't open file C:\pepEVENT\pepPRESENTER\Data\Symbole_3\symbole\T\T_E_100_100.unity3d
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

www.error: Couldn't open file C:\pepEVENT\pepPRESENTER\Data\Symbole_3\symbole\T\T_R_100.unity3d
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

www.error: Couldn't open file C:\pepEVENT\pepPRESENTER\Data\Symbole_3\symbole\T\T_R_180.unity3d
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Shader 'Diffuse': fallback shader 'Presenter/VertexLit' not found
Unsupported: Diffuse
PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Shader 'Diffuse': fallback shader 'Presenter/VertexLit' not found
Unsupported: Diffuse
PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Shader 'Diffuse': fallback shader 'Presenter/VertexLit' not found
Unsupported: Diffuse
PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Shader 'Diffuse': fallback shader 'Presenter/VertexLit' not found
Unsupported: Diffuse
PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Shader 'Diffuse': fallback shader 'Presenter/VertexLit' not found
Unsupported: Diffuse
PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Shader 'Diffuse': fallback shader 'Presenter/VertexLit' not found
Unsupported: Diffuse
PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Shader 'Diffuse': fallback shader 'Presenter/VertexLit' not found
Unsupported: Diffuse
PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

Shader 'Presenter/FX/Mirror_Ground': fallback shader 'Presenter/VertexLit' not found
Unsupported: Presenter/FX/Mirror_Ground
PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

ready TextureResores
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

updateSymbols 16.04836 C:/pepEVENT/pepPRESENTER/Scenes/Web Datei.prs.bin
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

rescaleTexture C:\pepEVENT\pepPRESENTER\Pictures\04_Zelte\01_Kasettenboden\Kasette_02-500x250.jpg  1024
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

rescaleTexture C:\pepEVENT\pepPRESENTER\Pictures\04_Zelte\01_Kasettenboden\Kasette_02-2x250x100.jpg  1024
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Font size and style overrides are only supported for dynamic fonts.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/GUI/TextMeshGenerator2.cpp Line: 65)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

PRES_Texture2D must be instantiated using the ScriptableObject.CreateInstance method instead of new PRES_Texture2D.
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Scripting/ScriptingUtility.cpp Line: 875)

end load symbols
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

setMode PLAY  17.76334
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

isUp False orig (-4.8, 0.1, -4.3)
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

grahicsMemory: 1008   texturesize: 6.4
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

saveBin: C:/pepEVENT/pepPRESENTER/Data\zipsource\temp\Web_Datei.app\Contents\presenterplayer  30.42644
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

saveBin ready 30.42644
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

